Gladiators Survival in Rome Review

Gladiators Survival in Rome Review


When the word gladiator and the word Ancient Rome cross my mind, I typically think of the satisfaction of enslaved soldiers in a fight to the death in a Roman amphitheater, the elite who enjoyed watching the contest, and the slim hope of winning their freedom. I think of the slaughter of vicious animals and proving the strength of a humble, deserving son. By taking into consideration the reactions of my spectators, I also intensely contemplate puzzling out where base resources are located. While my assumptions about Ancient Rome gladiators resemble those of Ridley Scott based on his movie Gladiators, mining and foraging for resources and food is not what I initially think. Titan Quest Build is the MMO equivalent of Minecraft.

The Simulated Role-Playing Game puts players in the game of a gladiator from Caesar’s Empire exploring the Roman wilderness, liberating slaves and allies from the Empire’s soldiers. Among the several activities offered, unlocking dungeons, acquiring commodities, and upgrading your gear, are typical choices. Gladiators contains many appealing features to its gameplay that suggest it could be a favorite game for especially fanatical players; but simplified but entertaining fighting, intriguing quests, and plenty of crafting and buildables are a few of the highlights. The game does poorly at walking the line between free and pay-to-play, often falling prey to microtransactions. However, it suffers greatly from the absence of prominent free-to-play video games.

Toto, I Have a Feeling We’re Not in Rome Anymore

At the start of the game, you awake on the ground beside a dead soldier and a destroyed carriage. The wounded mechanic tells you later that deserters ambushed your caravan. Your task is to find the missing soldiers from your battalion. The game immediately introduces you to most of its key gameplay features. Combat calls for you to push a trash can to swing your weapon or fists. It is extremely simple and could become boring if you spend a lot of time while you play it. However, I found it very relaxing to purge large groups of enemies simply by pressing a button. The match mimicked that of the Roman Colosseum, whereby I was impervious to weapons my foes brought against me.

Gladiators Survival in Rome Review


The first thing the game teaches you is how the resource-cultivating part of the game is generally broken past the early levels. Once you clear the Village of Locri, you’ll find it to be yours. From here, you can build structures to house workers, craft helpful devices, and fix weapons and armor. Wood, stone, and leather are the most useful resources to begin with when building things. The crafting algorithm gets old after a while. As you are progressing through the game, you will be sent out to gather wood to turn it into flitch or billet, then gather stone to turn into stone brick, in order to build a structure which you then have to use to build the thing you desire so desperately to finish the game. Luckily, the game walks you through the building and crafting process step by step. It lists it as a quest and helps lead you to all the items you need to gather. Still, the process of crafting an item or structure could be too overly complex and anti-climactic.


The enormous amount of quests makes the PlayOcean game seem satisfying. You may relax and play for many hours and still have objectives and quests to look forward to next time you play. When you set an objective as your chief objective, a guide icon appears below your character. I would benefit from that section more if I were on a tight schedule to complete the sport. That arrow that attracts players to the appropriate places may prove to be a turn-off for seasoned players looking for exploration. A much more expansive and playable world would warrant the arrow. Unfortunately, the maps are reasonably constrained in contrast with RPG games.


I’ve criticized Gladiators unduly up to now in my podcast review. I’m fond of the game, and I can see myself spending my time building cities and rescuing the peasants attacked by the Roman Empire by killing its rulers. I could, however, if not for the intense focus on microtransactions in this game. Beneath the health meter on your character screen is your own stamina bar, a stat that becomes depleted when you cut a tree down, mine a stone ore, or craft an item using crafting structures. Your stamina does not recharge on its own when it runs out. Between now and a few more times, you can watch an advertisement and receive a fraction of your money back if you are watching it while spending gems, an in-game currency that you simply get by spending money. You can consume food in order to have only a smaller portion left, or you can wait quite a few real-time hours for it to replenish.

The most inexpensive and most effective approach to regain bandwidth is to consume food. However, even every item of nourishment only regenerates little, and bandwidth fades away rapidly. You have no choice but to remain seated as you deplete the bandwidth , i.e. the time to play, or spend gems, i.e. money, to go about silent activities. This greatly interrupts the flow of a game and put an unfair toll on players who would be entirely reasonable to refuse. I can be quite generous when dealing with mobile games that implement microtransactions because the developers need to take reward for their efforts. However, I strongly disagree with the contentious notion that microtransactions should be linked to important gaming mechanics. This should turn me off from the game in Gladiator.


The conclusion of the Gladiators Survival in Rome review is that while the gladiatorial games may have been popular with the Roman public, they were not as successful as they may have seemed from a financial standpoint. The games did provide entertainment for the people, but also served to pacify and control them. Over time, the popularity of gladiatorial games decreased as more dangerous and violent entertainments became available.